Mechstermination Force 3D art

I was responsible for creating most of the 3D assets, both environments and bosses for Mechstermination Force. Bosses were intricate, huge things that served both as enemy and level for the player to climb, jump and traverse. Many bosses had multiple forms and almost every boss has a unique stage.

All assets were made with black/white textures and then color was applied via a small palette-file

All assets were made with black/white textures and then color was applied via a small palette-file

Every game should feature a Candy level

Every game should feature a Candy level

This model was a lot of fun, a sort of souped up version of a boss from Gunman Clive

This model was a lot of fun, a sort of souped up version of a boss from Gunman Clive